File: /home/panomity.de/vr.panomity.com/plugins/vrsound.xml
<krpano>
<!--
playHtml5sound(name, audiofile, loop*, volume*, oncomplete*);
playHtml5sound2D(keep, name, audiofile, rate*, volume*,loops*, onload*, onplay*,onpause*,onstop*,onmute*, oncomplete*);
playHtml5sound3D(keep, name, audiofile, ath, atv, range, rate*, volume*, loops*, onload*, onplay*, onpause*, onstop*, onmute*, oncomplete*);
playHtml5sound3DHS(keep, name, audiofile, hotspotname, range, rate*, volume*, loops*, onload*, onplay*, onpause*, onstop*, onmute*, oncomplete*);
Html5Soundvolume(name, value); (Web Audio Api only)
volume settings
name = identification name of the sound
value = 0.0 - 1.0 (Number)
Html5Soundplay(name);
resumes a paused sound
name = identification name of the sound
Html5Soundpause(name,variable);
pauses a sound
name = identification name of the sound
variable (not required) = true - pause is ON, false - pause is OFF (Boolean)
Html5Soundpause(name,false); - It works the same way as Html5Soundplay(name);
Html5Soundstop(name);
stops playing a sound
name = identification name of the sound
Html5Soundmute(name,variable);
stops playing a sound
name = identification name of the sound
variable = true - mute is ON, false - mute is OFF (Boolean)
Html5Soundrate(name, value); (Web Audio Api only)
playback speed settings
name = identification name of the sound
value = 0.5 - 4.0 (Number)
Html5SoundSetSeek(name, value); (Web Audio Api only)
Set the seek of the sound
name = identification name of the sound
value = in second (Number)
Html5SoundGetSeek(name, dstvar); (Web Audio Api only)
Get the seek value of the sound
name = identification name of the sound
dstvar = The destination variable name where the seek will be stored
Html5SoundGlobalmute(variable);
global action to MUTE or UNMUTE for the all sounds:
variable = true - mute is ON, false - mute is OFF (Boolean)
-->
<!-- Events:
sound[name].onloaderror
sound[name].onplay
sound[name].onpause
sound[name].onstop
sound[name].onseeked
sound[name].oncomplete
-->
<action name="sound_is_keep_false" scope="local" protect="true">
ifnot(%1, // keep = false
set(events[ev_%2].onremovepano, Html5SoundUnload(%2));
);
</action>
<plugin name="soundinterface"
url="%FIRSTXML%/plugins/soundinterface.js"
preload="true"
rootpath=""
volume="1.0"
mute="false"
panningmodel="simple"
worldscale="1.0"
autopause="true"
autounlock="true"
keep="true"
/>
<style name="soundinterface"
url="%FIRSTXML%/plugins/soundinterface.js"
preload="true"
rootpath=""
volume="1.0"
mute="false"
panningmodel="simple"
worldscale="1.0"
autopause="true"
autounlock="true"
keep="true"
/>
<action name="playHtml5sound3DHS" protect="true">
// keep, name, audiofile, hotspotname, range, rate*, volume*, loops*, onload*, onplay*, onpause*, onstop*, onmute*, oncomplete*
//if(%1,
playsound_at_hotspot(%2, calc('%3.mp3'), %4, %8, %7, %5, %13);
set(sound[%2],
speed=%6,
onplay=%10,
onpause=%11,
onstop=%12
);
sound_is_keep_false(%1,%2);
//);
</action>
<action name="playHtml5sound3D" protect="true">
//keep, name, audiofile, ath, atv, range, rate*, volume*, loops*, onload*, onplay*, onpause*, onstop*, onmute*, oncomplete*
//if(%1,
playsound_at_hv(%2, calc('%3.mp3'), %4, %5, 1000, %9, %8, %6, %15);
set(sound[%2],
speed=%7,
onplay=%11,
onpause=%12,
onstop=%13
);
sound_is_keep_false(%1,%2);
//);
</action>
<action name="playHtml5sound2D" scope="local" protect="true">
//keep, name, audiofile, rate*, volume*,loops*, onload*, onplay*,onpause*,onstop*,onmute*, oncomplete*
//if(%1,
playsound(%2, calc('%3.mp3'), %6, %4, %12);
set(sound[%2],
speed=%4,
onplay=%8,
onpause=%9,
onstop=%10
);
sound_is_keep_false(%1,%2);
//);
</action>
<action name="playHtml5sound" protect="true">
if(%1, playsound(%1, calc('%2.mp3'), %3, %4, %5));
//name, audiofile, loop*, volume*, oncomplete*
</action>
<action name="Html5Soundvolume" protect="true">
if(sound[%1], set(sound[%1].volume, %2));
</action>
<action name="Html5Soundplay" protect="true">
if(sound[%1], resumesound(%1));
</action>
<action name="Html5Soundstop" protect="true">
if(sound[%1], stopsound(%1));
</action>
<action name="Html5Soundpause" protect="true">
if(%2,
pausesound(%1);
,
resumesound(%1)
);
</action>
<action name="Html5Soundmute" protect="true">
if(sound[%1], set(sound[%1].muted, %2));
</action>
<action name="Html5Soundrate" protect="true">
if(sound[%1], set(sound[%1].speed, %2));
</action>
<action name="Html5SoundSetSeek" protect="true">
if(sound[%1], seeksound(%1, %2));
</action>
<action name="Html5SoundGetSeek" protect="true">
if(sound[%1], copy(%2, sound[%1].seek));
</action>
<action name="Html5SoundUnload" protect="true">
if(sound[%1],
set(sound_%1_gra,false);
destroysound(%1);
);
</action>
<action name="Html5SoundGlobalmute" protect="true">
set(soundinterface.mute, %1);
</action>
<action name="Html5SoundGlobalVolume" protect="true">
set(html5_volume_global, %1);
set(soundinterface.volume, %1);
</action>
</krpano>