File: //usr/local/cuda-12/include/texture_types.h
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#if !defined(__TEXTURE_TYPES_H__)
#define __TEXTURE_TYPES_H__
/*******************************************************************************
* *
* *
* *
*******************************************************************************/
#include "driver_types.h"
#ifndef __CUDACC_RTC_MINIMAL__
/**
* \addtogroup CUDART_TYPES
*
* @{
*/
/*******************************************************************************
* *
* *
* *
*******************************************************************************/
#define cudaTextureType1D 0x01
#define cudaTextureType2D 0x02
#define cudaTextureType3D 0x03
#define cudaTextureTypeCubemap 0x0C
#define cudaTextureType1DLayered 0xF1
#define cudaTextureType2DLayered 0xF2
#define cudaTextureTypeCubemapLayered 0xFC
/**
* CUDA texture address modes
*/
enum __device_builtin__ cudaTextureAddressMode
{
cudaAddressModeWrap = 0, /**< Wrapping address mode */
cudaAddressModeClamp = 1, /**< Clamp to edge address mode */
cudaAddressModeMirror = 2, /**< Mirror address mode */
cudaAddressModeBorder = 3 /**< Border address mode */
};
/**
* CUDA texture filter modes
*/
enum __device_builtin__ cudaTextureFilterMode
{
cudaFilterModePoint = 0, /**< Point filter mode */
cudaFilterModeLinear = 1 /**< Linear filter mode */
};
/**
* CUDA texture read modes
*/
enum __device_builtin__ cudaTextureReadMode
{
cudaReadModeElementType = 0, /**< Read texture as specified element type */
cudaReadModeNormalizedFloat = 1 /**< Read texture as normalized float */
};
/**
* CUDA texture descriptor
*/
struct __device_builtin__ cudaTextureDesc
{
/**
* Texture address mode for up to 3 dimensions
*/
enum cudaTextureAddressMode addressMode[3];
/**
* Texture filter mode
*/
enum cudaTextureFilterMode filterMode;
/**
* Texture read mode
*/
enum cudaTextureReadMode readMode;
/**
* Perform sRGB->linear conversion during texture read
*/
int sRGB;
/**
* Texture Border Color
*/
float borderColor[4];
/**
* Indicates whether texture reads are normalized or not
*/
int normalizedCoords;
/**
* Limit to the anisotropy ratio
*/
unsigned int maxAnisotropy;
/**
* Mipmap filter mode
*/
enum cudaTextureFilterMode mipmapFilterMode;
/**
* Offset applied to the supplied mipmap level
*/
float mipmapLevelBias;
/**
* Lower end of the mipmap level range to clamp access to
*/
float minMipmapLevelClamp;
/**
* Upper end of the mipmap level range to clamp access to
*/
float maxMipmapLevelClamp;
/**
* Disable any trilinear filtering optimizations.
*/
int disableTrilinearOptimization;
/**
* Enable seamless cube map filtering.
*/
int seamlessCubemap;
};
/**
* An opaque value that represents a CUDA texture object
*/
typedef __device_builtin__ unsigned long long cudaTextureObject_t;
/** @} */
/** @} */ /* END CUDART_TYPES */
#endif /* !__CUDACC_RTC_MINIMAL__ */
#endif /* !__TEXTURE_TYPES_H__ */