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File: //opt/LC/node_modules/multimath/index.js
'use strict';


var assign         = require('object-assign');
var base64decode   = require('./lib/base64decode');
var hasWebAssembly = require('./lib/wa_detect');


var DEFAULT_OPTIONS = {
  js: true,
  wasm: true
};


function MultiMath(options) {
  if (!(this instanceof MultiMath)) return new MultiMath(options);

  var opts = assign({}, DEFAULT_OPTIONS, options || {});

  this.options         = opts;

  this.__cache         = {};

  this.__init_promise  = null;
  this.__modules       = opts.modules || {};
  this.__memory        = null;
  this.__wasm          = {};

  this.__isLE = ((new Uint32Array((new Uint8Array([ 1, 0, 0, 0 ])).buffer))[0] === 1);

  if (!this.options.js && !this.options.wasm) {
    throw new Error('mathlib: at least "js" or "wasm" should be enabled');
  }
}


MultiMath.prototype.has_wasm = hasWebAssembly;


MultiMath.prototype.use = function (module) {
  this.__modules[module.name] = module;

  // Pin the best possible implementation
  if (this.options.wasm && this.has_wasm() && module.wasm_fn) {
    this[module.name] = module.wasm_fn;
  } else {
    this[module.name] = module.fn;
  }

  return this;
};


MultiMath.prototype.init = function () {
  if (this.__init_promise) return this.__init_promise;

  if (!this.options.js && this.options.wasm && !this.has_wasm()) {
    return Promise.reject(new Error('mathlib: only "wasm" was enabled, but it\'s not supported'));
  }

  var self = this;

  this.__init_promise = Promise.all(Object.keys(self.__modules).map(function (name) {
    var module = self.__modules[name];

    if (!self.options.wasm || !self.has_wasm() || !module.wasm_fn) return null;

    // If already compiled - exit
    if (self.__wasm[name]) return null;

    // Compile wasm source
    return WebAssembly.compile(self.__base64decode(module.wasm_src))
      .then(function (m) { self.__wasm[name] = m; });
  }))
    .then(function () { return self; });

  return this.__init_promise;
};


////////////////////////////////////////////////////////////////////////////////
// Methods below are for internal use from plugins


// Simple decode base64 to typed array. Useful to load embedded webassembly
// code. You probably don't need to call this method directly.
//
MultiMath.prototype.__base64decode = base64decode;


// Increase current memory to include specified number of bytes. Do nothing if
// size is already ok. You probably don't need to call this method directly,
// because it will be invoked from `.__instance()`.
//
MultiMath.prototype.__reallocate = function mem_grow_to(bytes) {
  if (!this.__memory) {
    this.__memory = new WebAssembly.Memory({
      initial: Math.ceil(bytes / (64 * 1024))
    });
    return this.__memory;
  }

  var mem_size = this.__memory.buffer.byteLength;

  if (mem_size < bytes) {
    this.__memory.grow(Math.ceil((bytes - mem_size) / (64 * 1024)));
  }

  return this.__memory;
};


// Returns instantinated webassembly item by name, with specified memory size
// and environment.
// - use cache if available
// - do sync module init, if async init was not called earlier
// - allocate memory if not enougth
// - can export functions to webassembly via "env_extra",
//   for example, { exp: Math.exp }
//
MultiMath.prototype.__instance = function instance(name, memsize, env_extra) {
  if (memsize) this.__reallocate(memsize);

  // If .init() was not called, do sync compile
  if (!this.__wasm[name]) {
    var module = this.__modules[name];
    this.__wasm[name] = new WebAssembly.Module(this.__base64decode(module.wasm_src));
  }

  if (!this.__cache[name]) {
    var env_base = {
      memoryBase: 0,
      memory: this.__memory,
      tableBase: 0,
      table: new WebAssembly.Table({ initial: 0, element: 'anyfunc' })
    };

    this.__cache[name] = new WebAssembly.Instance(this.__wasm[name], {
      env: assign(env_base, env_extra || {})
    });
  }

  return this.__cache[name];
};


// Helper to calculate memory aligh for pointers. Webassembly does not require
// this, but you may wish to experiment. Default base = 8;
//
MultiMath.prototype.__align = function align(number, base) {
  base = base || 8;
  var reminder = number % base;
  return number + (reminder ? base - reminder : 0);
};


module.exports = MultiMath;